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UTPA - UX Bachelor Thesis

  • Nov 26, 2020
  • 1 min read

Date: June 2017

Platform: Android

Mascot and background by Destika Hasna (https://www.instagram.com/hasuretto/)

CHALLENGE

Creating and developing a mobile application from scratch and alone is the first experience for me. Design for kids also different from design for adults. We need to observe directly from their environment.







WHAT I DID

• Setting goals and objectives

• Conduct user research

• Building personas

• Creating user flow

• Analyze usability goal and UX goals

• Creating a site map

• Creating wireframe

• Low-fidelity prototypes

• High-fidelity prototypes

• Usability testing


SETTING GOALS AND OBJECTIVES


WHAT ARE THE USER GOALS OF THE APPLICATION?

• Introduction and understanding the productive activities

• Implementation of productive activities

• Conducting productive activities habituation


WHO WILL USE THE APPLICATION?

Primary users: children 6-13 years old.

Secondary users: parents.


CONDUCT USER RESEARCH

Conducting user research is essential in gathering information, to get useful insights. From these user insights, we’ll get the user issues so we can determine what are the user needs.

BUILDING PERSONA

This is the persona that finally we choose for developing the app by using the Indonesian language.

CREATING USER FLOW


ANALYZE USABILITY GOALS

ANALYZE UX GOALS

CREATING A SITE MAP


CREATING WIREFRAME

Following is the flow of the wireframe and the product overall.

LOW-FIDELITY PROTOTYPE


HIGH FIDELITY PROTOTYPE


USABILITY TESTING


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